Why you should add Cosmetic Threads to your downloaded fasteners

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One of the benefits of working in 3D has always been the ability to verify that your assemblies will actually fit together when the parts hit the manufacturing floor. SOLIDWORKS has always had a great interference detection for parts that don’t move and even a collision detection for parts that do move. The issue with fasteners is that they are always designed to interfere. A bolt or a screw is modeled to the major diameter of the thread and the […]

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Why You Need To Know About Variable Pattern

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With the release of SOLIDWORKS 2015, Variable Pattern was added to the available pattern types. For long time users who may have attended training in the past, this addition may go unnoticed. So why is it so important and why should you add it to your repertoire? The Variable Patterns most radical enhancement was its ability to pattern Reference Geometry. Let that sink in. Yes, you can pattern planes and sketches, not just Features, Faces, and Bodies. Let me give […]

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SOLIDWORKS TECH TIP: Accounting for Coatings and Determining Pre-plate Dimensions

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For certain precision machining operations, the application of coatings will necessitate machining to a slightly different dimension than the one on the final print. While there is no direct feature in SOLIDWORKS to just remove the coating thickness, this type of operation can be completed in about three steps using a few of the lesser-known SOLIDWORKS features. The basic idea is to create a model of the coating thickness and subtract it from the completed part. It’s actually simpler than […]

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SOLIDWORKS 2013: Image Quality and Assembly Visualization

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Many of us may not be aware of how SolidWorks displays the models that you see in the graphics area. We are all aware of the “Image Quality” slider that exists in the Document Properties tab, but here is some insight. When you sketch a circle and extrude a cylinder, SolidWorks calculates a perfect cylinder. It then hands that information to the graphics card, which breaks up the faces into a series of triangles and then it “paints” over the […]

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