Simulate Bolt connection


A connector is a mechanism that defines how an entity (vertex, edge, face) is connected to another entity or to the ground. Using connectors simplifies modeling because, in many cases, you can simulate the desired behavior without having to create the detailed geometry or define contact conditions.A Bolt  can connect two components, multiple components, or a component and the ground. You can define bolts through a mixed stack of solids, shells and sheet metal bodies.   There are three commonly […]

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