{"id":129894,"date":"2020-06-23T22:35:00","date_gmt":"2020-06-24T02:35:00","guid":{"rendered":"https:\/\/live-cati-marketing.pantheonsite.io\/lets-go-bowling-with-solidworks-motion\/"},"modified":"2022-07-26T10:32:08","modified_gmt":"2022-07-26T14:32:08","slug":"lets-go-bowling-with-solidworks-motion","status":"publish","type":"post","link":"https:\/\/www.cati.com\/?p=129894","title":{"rendered":"Let\u2019s Go Bowling with SOLIDWORKS Motion"},"content":{"rendered":"<p>With the COVID-19 pandemic still upon us, I decided that I needed a diversion, so I decided to go bowling \u2013 virtually! I\u2019m admittedly a terrible bowler so playing this sport within the security of my computer saved me the embarrassment I would have otherwise endured.<\/p>\n<p>Way back in 2011, <strong>SOLIDWORKS<\/strong> introduced the ability to use <strong>PhotoView 360<\/strong> rendering together with <strong>SOLIDWORKS Motion<\/strong> for the upcoming 2012 release. As part of the 2012 Beta program I developed and rendered the simulation you see below. (If interested, <a href=\"https:\/\/www.solidworks.com\/beta\/\">access the 2021 Beta program<\/a>.) It was a great exercise to refresh my CAD modeling techniques, implement camera views and dig deeper into the rigid-body dynamics functionality of <strong>SOLIDWORKS Motion.<\/strong><\/p>\n<p><img decoding=\"async\" class=\"wp-image-65027 aligncenter\" src=\"https:\/\/www.cati.com\/wp-content\/uploads\/2020\/06\/solidworks-1592342232777.gif\" \/><\/p>\n<p>Bowling aficionados hailing from the boroughs of NYC will recognize this \u201cBrooklyn Strike\u201d. If this term is unfamiliar, you are, like me, probably from the South! I give credit to a kind commenter on the Beta forum for pointing out the name.<\/p>\n<p><a href=\"https:\/\/www.pba.com\/Resources\/BowlingLingo\"><em>The Professional Bowlers Association (PBA) <\/em><em>website<\/em><\/a><em> clarifies that \u201ca \u2018Brooklyn\u2019 refers to a ball that crosses over to the other side of the head pin opposite the side it was thrown (i.e., a Brooklyn strike hit the 1-2 pocket for a right-hander).\u201d More wisdom from the web says this \u201ccrossing over\u201d originated as a reference to someone going from Brooklyn to Manhattan.<\/em><\/p>\n<p>Back to the topic at hand\u2026 It was very satisfying to open this file for the first time in several years and take a few turns again! A simulation of this type involves defining the gravity direction, creating 3D contact sets between components and setting initial conditions for the bowling ball.<\/p>\n<p>Contact sets are crucial and are determined by the possible component interactions and their materials. The first set is between the ball and lane components (lane surface and ball trap). The materials selected here contain the impact and friction characteristics while mass properties come from the material originally set for the parts. In this case, the relatively hard aluminum material was ultimately used to properly handle the point contact involved and prevent unrealistic penetration of the ball into the lane surface.<\/p>\n<p><img decoding=\"async\" class=\"wp-image-65028 aligncenter\" src=\"https:\/\/www.cati.com\/wp-content\/uploads\/2020\/06\/solidworks-1592342247435.png\" \/><\/p>\n<p>The second contact set is between the lane and pins. Aluminum is also used here due to the very small contact area of the pins.<\/p>\n<p><img decoding=\"async\" class=\"wp-image-65029 aligncenter\" src=\"https:\/\/www.cati.com\/wp-content\/uploads\/2020\/06\/solidworks-1592342253427.png\" \/><\/p>\n<p>The third contact set is between the pins, gutters, and lane trap using acrylic and aluminum materials. Note that my virtual bowling skills are such that I don\u2019t need a contact set between the ball and gutters because I don\u2019t throw gutter balls \u2013 as far as you know!<\/p>\n<p><img decoding=\"async\" class=\"wp-image-65030 aligncenter\" src=\"https:\/\/www.cati.com\/wp-content\/uploads\/2020\/06\/solidworks-1592342258520.png\" \/><\/p>\n<p>An acrylic material contact set accounts for the interaction between the pins. The number of contact pairs is 45 for this group to account for all the possible combinations.<\/p>\n<p><img decoding=\"async\" class=\"wp-image-65031 aligncenter\" src=\"https:\/\/www.cati.com\/wp-content\/uploads\/2020\/06\/solidworks-1592342263370.png\" \/><\/p>\n<p>Finally, a contact set with acrylic-on-acrylic material is used between the ball and pins.<\/p>\n<p><img decoding=\"async\" class=\"wp-image-65032 aligncenter\" src=\"https:\/\/www.cati.com\/wp-content\/uploads\/2020\/06\/solidworks-1592342267508.png\" \/><\/p>\n<p>For the setup of the ball initial conditions, I used a reference sketch on the surface of the lane in the delivery area. Several lines allow me to deliver the ball in different directions and apply spin. Here, I\u2019ve positioned the ball as shown and started it straight down the lane with a velocity of 300 in\/sec and a spin of 80 RPM with rotation about a line angled from the centerline \u2013 the way someone might add a twisting motion upon release to throw a curve. This is where the frictional characteristics of the 3D Contact sets comes into play, allowing the spin to influence the path of the ball as it rolls down the 60-ft lane before encountering the head pin!<\/p>\n<p><img decoding=\"async\" class=\"wp-image-65033 aligncenter\" src=\"https:\/\/www.cati.com\/wp-content\/uploads\/2020\/06\/solidworks-1592342271784.png\" \/><\/p>\n<p><img decoding=\"async\" class=\"wp-image-65034 aligncenter\" src=\"https:\/\/www.cati.com\/wp-content\/uploads\/2020\/06\/solidworks-1592342276732.gif\" \/><\/p>\n<p>The result, my beautiful Brooklyn Strike! Here are a couple of rendered still shots just before and after impact in the 1-2 pocket.<\/p>\n<p><img decoding=\"async\" class=\"wp-image-65035 aligncenter\" src=\"https:\/\/www.cati.com\/wp-content\/uploads\/2020\/06\/solidworks-1592342282654.jpeg\" \/><\/p>\n<p><img decoding=\"async\" class=\"wp-image-65036 aligncenter\" src=\"https:\/\/www.cati.com\/wp-content\/uploads\/2020\/06\/solidworks-1592342288433.jpeg\" \/><\/p>\n<p>I did this project back in 2011 and I don\u2019t remember the settings for the rendering, but I do remember leaving the computer with CPU 4 cores overnight to do its job! A computer with more cores accelerates the rendering process because <strong>PhotoView 360<\/strong> will use all available cores.<\/p>\n<p>We now also have access to the <a href=\"https:\/\/www.cati.com\/technical-communications\/solidworks-visualize\/\"><strong>Visualize<\/strong><\/a> rendering program for even more realism and ease of use. I intend to do a future follow up blog to show the result using <a href=\"https:\/\/www.cati.com\/technical-communications\/solidworks-visualize\/\"><strong>Visualize Professional<\/strong><\/a> to render this simulation.<\/p>\n<p>A strike is uncommon for me in the real world, so I was ecstatic to hit a strike with <strong>SOLIDWORKS Motion<\/strong>. Scoring a Brooklyn strike is probably a very difficult thing to do in real life, so I would consider myself a very good virtual bowler!<\/p>\n<p>I hope you are staying healthy and safe during this uncertain time and that you too can find a way to entertain yourself with <strong>SOLIDWORKS Motion<\/strong> and the other great <strong>SOLIDWORKS Simulation<\/strong> products at your disposal!<\/p>\n<p>Let\u2019s go bowling!<\/p>\n<p>Kurt Kurtin<br \/>\nSr. Product Manager, Simulation<br \/>\n<a href=\"https:\/\/www.cati.com\/\">Computer Aided Technology, LLC<\/a><\/p>\n<p>SOLIDWORKS tutorials list:\u00a0 https:\/\/www.cati.com\/solidworks-tutorials\/<br \/>\nTechnical communication using assembly motion:\u00a0 https:\/\/www.cati.com\/blog\/2018\/04\/solidworks-technical-communication-assembly-motion\/<br \/>\nPhotoView 360 vs. Visualize:\u00a0 https:\/\/www.cati.com\/blog\/2016\/05\/solidworks-visualize-vs-photoview-360-when-do-i-use-what\/<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Have you ever wanted to go bowling but didn&#8217;t want to get out into public, maybe because of a pandemic?  Let&#8217;s go bowling virtually!<\/p>\n","protected":false},"author":30,"featured_media":129895,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1084,1085,1086,1307,1090],"tags":[1231],"class_list":["post-129894","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design-analysis","category-design-engineering","category-solidworks-3d-cad","category-photoview-360","category-technical-communication","tag-photo-rendering"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v22.5 (Yoast SEO v22.5) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Let\u2019s Go Bowling with SOLIDWORKS Motion - Computer Aided Technology<\/title>\n<meta name=\"description\" content=\"Virtual bowling is easy when you use SOLIDWORKS Motion! 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