Modeling an iPhone Case in SolidWorks
[youtube width=”630″ height=”380″]https://www.youtube.com/watch?v=bnUnA3WtE9E[/youtube]
This is a really quick video demonstrating a basic workflow to create one part that closely references another part utilizing multi-body modeling techniques in SOLIDWORKS 2011. I created this video for a customer and figured I’d share it with the rest. Some tips to pay attention to…
- Don’t judge me on the design, I wanted to keep it simple. : )
- Ignore my non-use of the RMB (right mouse button) to exit commands. I try not to use this shortcut in videos to keep things easier to follow.
- Leaving the ‘Break link to original part‘ check box in the ‘Insert Part’ command unchecked will allow changes made to the iPhone to propagate to my case design.
- I do not click in the graphics area to insert the part. Instead, I simply click the green check mark to have it dropped precisely at the origin of the new part file (this works in assemblies too).
- I insert a ‘Weldment‘ feature so that my future part features do not automatically ‘Merge result’ and blend the solid bodies together.
- RMB’ing an edge and selecting ‘Select Tangency‘ can be a big time saver.
- A lot of times, people forget that you can shell outwards.
- When working with multi-body part files, always make sure to pay attention to the ‘Feature Scope‘ of your cut features.
- You can window select multiple corner points when using the ‘Sketch Fillet’ tool. You can also drag the yellow preview to resize the radius.
- I could have added the 0.03125″ fillets more quickly by typing “1/32” and by selecting the top face of the case and the cut face of the ‘Cut-Extrude2’ feature rather than selecting each individual edge. Selecting a face will always apply a fillet to the face’s perimeter edges.
- In SOLIDWORKS 2011 SP4, you can accelerate the PhotoView 360 preview rendering by scrubbing your mouse across the areas of interest.