SOLIDWORKS 2021 What’s New – Inspection

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SOLIDWORKS Inspection is great application to use for your quality control teams inspection documentation needs. With the release of SOLIDWORKS 2021 you now have better ways to leverage your inspection template file default locations, more customizable grids, the ability to open SOLIDWORKS parts with 3D annotations, and lastly you have better VDA balloon control in your ballooned drawings. SOLIDWORKS Inspection Add-In: In SOLIDWORKS 2021 you can now go into your System Options and map your Inspection Project and Report templates […]

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SOLIDWORKS 2021 What’s New – Visualize Displacement Mapping

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Visualize keeps getting better and better every year, and SOLIDWORKS Visualize 2021 now includes a new type of texture mapping that will allow you to create even more stunning renderings! Displacement! This type of texture uses a height map to create sub-polygon detail for any appearance. SOLIDWORKS 2019 saw an enhancement that uses the same height map images using the 3D Texture Feature, but now you can render your models without needing to create a mesh model in SOLIDWORKS first! […]

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SOLIDWORKS 2021 What’s New – MBD Enhancements

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SOLIDWORKS 2021 What’s New – MBD Enhancements – #SW2021 With the release of SOLIDWORKS 2021, we see some great added functionality to Model Based Definition. The first involves Datum Targets. You can now add Datum Target Symbols to your DimXpert Dimension Scheme. Why is this so important? Datum Target Symbols are used to define a point, line or zone which can be used to measure to/from during your inspection process. Tech Tip: You can customize the leader type, symbol orientation, […]

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Animating Textures in SOLIDWORKS Composer

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If you are reading this blog, you are likely aware of many of the great ways you can change properties of actors to clearly illustrate what you are trying to say in SOLIDWORKS Composer. For example, if you wanted to show a wall that was to be painted, you can easily change the color property to the new color and have before and after shots. However, what if you wanted to show the actual act of the wall being painted? […]

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Custom Render Mode in Composer

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If you are a user of SOLIDWORKS Composer, you know it is great at allowing us to focus the attention to a specific piece of geometry to tell our story. The many tools to control geometry color, transparency, position, camera orientation, and various types of annotations give us tons of flexibility. All this great functionality is covered in detail in our SOLIDWORKS Composer training. Even with training, some of the subtle options are easy to miss. The image below is […]

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Let’s Go Bowling with SOLIDWORKS Motion – Visualize Pro Render

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In my previous blog on this topic I showed how to use SOLIDWORKS Motion in a virtual simulation to bowl a “Brooklyn Strike.” The simulation presented there was rendered with PhotoView 360. With the introduction of the Visualize program in the SW2016 release we have an alternate way to produce realistic photo renderings of SOLIDWORKS geometry. With Visualize Professional we can export the results of SOLIDWORKS Motion studies directly from SOLIDWORKS. This makes it super easy to bring my Brooklyn […]

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Be Selective with SOLIDWORKS Composer

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SOLIDWORKS Composer is a great tool for repurposing your 3D engineering data to create awesome graphical content. Once your model is in Composer, there are lots of tools to help manipulate the actors to create these amazing visuals; like moving them or changing color or opacity. Each actor contains its own properties to easily make these changes, however, there are many times when it is not just one actor that you want to apply the same changes to. There are […]

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SOLIDWORKS Visualize: Make informed decisions, shorten the cycle, share your vision.

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For a designer making products in any CAD system, it can sometimes be a challenge to share your vision of what an object should look like before it’s finished. You might have even heard the old adage: You can have anything you want: Good, Fast, or Cheap – Pick any two. There is always a tradeoff. You could get it cheap and fast, but at the cost of quality; good and fast, and you’ll likely be paying for it in […]

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Create Multiple Balloon Sequences with SOLIDWORKS Inspection Standalone

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SOLIDWORKS Inspection Standalone is a great tool to aid in creating your inspection documentation when you do not have a SOLIDWORKS drawing, or access to SOLIDWORKS. For some, what you may lose in having direct access to the SOLIDWORKS file itself, you gain in flexibility of how you can customize the ballooned drawing. In this blog, we will go over one of those things: Sequencing. When ballooning a drawing, even a simple one, it may be necessary to have different […]

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SOLIDWORKS Composer Animation Library tips

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I’ve recently received a few questions about animation and the Animation Library in SOLIDWORKS Composer and since I don’t receive many animation questions in Composer, I thought I would share them. Below are a few tips that came out of these conversations. Before I get into any tips about the Animation Library, I have the most important Composer tip of all. Increase the Undo history size. Out of the box the Undo history is only 20 and I can run […]

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