Five Playlists On The CATI YouTube Channel You Need to Check Out!

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The Computer Aided Technology blog is an amazing repository of in-depth, insightful, and inspiring technical content. There’s a wealth of content on nearly any software topic you can think of for SOLIDWORKS, Simulation, Composer, Visualize, Inspection, and more. During our training classes we try to make sure our customers are aware of this great resource, but sometimes we need to remind ourselves to highlight another great resource for technical content: our CATI YouTube page. Our YouTube page has tons of […]

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Split and Combine Magic in SOLIDWORKS

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Below is an example of a design that took ‘a lot’ of work to get these ridge features. There are nine features that go into making the ridges just the way I want. And now I’m at a point in the design where I want to replicate those ridges on the other side of the part, but quite frankly I don’t want to mirror all those features and/or faces. In fact, I CAN’T mirror all those features! No matter what […]

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Performance Evaluation with SOLIDWORKS Assembly

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As Application Engineers we are constantly asked for “best practices” and usually it’s around the topic of SOLIDWORKS Assembly performance.  Most of the time when people ask what they can do differently or are they following best practices, my answer is extremely robust….[Insert Shoulder Shrug]. Don’t get me wrong there are certainly some best practices that can be followed like don’t work with errors in the Design Tree or mating to common surfaces, but honestly a fair number of users […]

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Torsion vs Curvature vs Tangent vs Contact Continuity in SOLIDWORKS

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With the release of SOLIDWORKS 2020, a new continuity type became available for spline geometry in sketches, torsion continuity. Torsion (or G3 or C3) continuity provides a higher level of curvature control when transitioning between two entities. Most examples and explanations I’ve seen of torsion continuity when compared to curvature continuity are confusing at best. To start, most examples of continuity start with an image similar to the image below. Certainly, understanding C0 continuity is fairly straight forward. Any edge […]

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Y Up, Z Up, Why Does Z Matter in SOLIDWORKS?

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SOLIDWORKS is built around a Y Axis Up orientation and that’s fine when you deal only in SOLIDWORKS, but what about other apps that need to work with SOLIDWORKS data? What seems like a small discrepancy can cause quite a bit of pain and no fun in other apps. So if you’re in this scenario, don’t worry this blog will walk you through a few workflows to consider to help ease that pain. Some companies know they’re going to be […]

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SOLIDWORKS Visualize 2021 What’s New – Cap Cut Planes and Toon Shading

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SOLIDWORKS Visualize 2021 has quite a few new enhancements that make creating compelling sales and marketing content a breeze. I’ll walk through two of my favorite enhancements, adding a capped cut plane and the new toon shading. In previous versions of SOLIDWORKS Visualize you had the option of using cut planes to create section view style content for your designs. This is certainly a helpful way of showing internals of a product, but in prior versions of SOLIDWORKS Visualize the […]

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SOLIDWORKS 2021 What’s New – Detailing Mode Enhancements

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If you are not already using Detailing Mode for drawings you need to take a hard look in the mirror. Detailing Mode for drawings may be one of the greatest enhancements SOLIDWORKS has ever made. When I saw it last year I was completely blown away at how fast drawings could be opened AND modified. Nothing is more frustrating than being asked to make a “minor adjustment” to a drawing. It’s not that much work, so why do SOLIDWORKS users […]

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Making Quarantine Cardboard Costumes with SOLIDWORKS Sheet Metal

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Recently I put together a video on how you can use SOLIDWORKS Sheet Metal to create cardboard costumes following an enclosure design workflow:   If you want a starting point, below are the files I used to create the costume. I built the design with in-context references and a fairly quick scaling technique for larger or smaller versions. To scale the costume first edit the “Scale” value from the assembly’s file properties (File > Properties). Change the value to a […]

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Partial Fillet Blend in SOLIDWORKS

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I came across an interesting modeling challenge that I know how to solve. It’s a pain. It’s not difficult, it just takes time and updates are not always that consistent. The challenge came from rendering a cool image and not being happy with what I saw. Below you can see the original rendering that I was all set to share, knowing full well I wasn’t 100% happy with it, but I was going to share anyway. When I showed it […]

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Interactive SOLIDWORKS Composer Animations on any Device!

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That’s right, no ActiveX required and it’s all thanks to 3DDrive and 3DPlay on the 3DEXPERIENCE! If you load SMG files into your 3DDrive, when you double click the files in the browser, they automatically launch 3DPlay and open the SMG file in an environment that can be rotated and interactive, regardless of device. Now if you need to share SMG files with key stakeholders, they do not need to have a beefy machine, high end graphics cards, or a […]

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