3d modeling

Gear Creation Using the SOLIDWORKS Toolbox

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Hi Everyone! I recently had someone ask me how to use the gears that are supplied in the SOLIDWORKS Toolbox. This is a great question because gears have a lot of different parameters that are required to be created. The SOLIDWORKS Toolbox has these parameters already set up and just requires you to choose the input values for those parameters to create the gear that you need. These gears function similarly to the other Toolbox hardware and are in fact […]

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SOLIDWORKS 2022 What’s New – Draft Across Parting Lines

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I’m very excited to tell you about this SOLIDWORKS 2022 enhancement. It has to do with the ability to add draft across parting lines. SOLIDWORKS provides multiple methods for adding draft and there are several uses for adding draft to solids. I’m going to show you some of the advantages of this new enhancement to the Draft feature. To show off this new feature we need to review some of the methods for adding draft to solids. Method 1. Adding […]

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Coincident Vs. Pierce Sketch Relation in SOLIDWORKS

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Understanding how your sketch relations affect your model will help you avoid errors and unwanted results. Without the proper sketch relations, some commands will fail, results will twist or deform, or break later on in the editing process. The two sketch relations that most commonly get misused or mixed up are Coincident and Pierce. It can be challenging to know when to use the coincident or pierce relationship because in some situations they do appear to behave the same way. […]

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How to create a Decal Mask using Paint.NET

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By default Decals are fully opaque so they’ll block all of the model behind them. Decals have controls to adjust their overall transparency but what if only a portion of the decal is transparent, this is where a Decal Mask file come to play. A Decal Mask is a black and white image of the original decal where the black areas of the decal are transparent and the white areas are opaque.

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