The following golden rule applies to 99% of you out there… Never include fasteners with modeled threads in your assemblies. This is the reason the SOLIDWORKS toolbox comes with three options for thread display when inserting fasteners into your assemblies: Simplified, Cosmetic, and Schematic. The popular and recommended choice is ‘Cosmetic‘ – a healthy combination of detail and efficiency. There are quite a few factors that can contribute to clunky and inefficient assembly models, but two very obvious culprits are […]
The basics behind surface modeling is that you must create each face or surface of the model individually. For very simple models like the cylinder shown below that
Instant3D has been a feature of SOLIDWORKS for years but are you using it? Maybe the right questions to ask are “what is Instant3D and why would you want to use it?” Let’s start with the first part of that, “What is Instant3D”. It lets you quickly create and modify geometry by using drag handles and scales. You can use Instant3D in parts and assemblies. To turn it on, select the “Features” toolbar and select “Instant3D” which is on the […]
Ironically, you probably will not find how to do this from the SOLIDWORKS help files, so I will provide it for you here. Note: I was able to discover the answer to this by posting this issue to the SOLIDWORKS forums*. It took a few days for someone who knew the answer to generously provide it. But it saved me hours of manual note editing.
[youtube width=”630″ height=”380″]https://www.youtube.com/watch?v=bnUnA3WtE9E[/youtube] This is a really quick video demonstrating a basic workflow to create one part that closely references another part utilizing multi-body modeling techniques in SOLIDWORKS 2011. I created this video for a customer and figured I’d share it with the rest. Some tips to pay attention to… Don’t judge me on the design, I wanted to keep it simple. : ) Ignore my non-use of the RMB (right mouse button) to exit commands. I try not to […]
7 Easy Ways to Speed Up Sketching. 1. Customizing the S-Key and the mouse gestures
By default Decals are fully opaque so they’ll block all of the model behind them. Decals have controls to adjust their overall transparency but what if only a portion of the decal is transparent, this is where a Decal Mask file come to play. A Decal Mask is a black and white image of the original decal where the black areas of the decal are transparent and the white areas are opaque.
Using weldments for woodworking is actually very effective and extremely fast in comparison to normal modeling methods. The added benefit is that when you
Over the past few years, SOLIDWORKS has made some major enhancements that I believe are going to have a massive effect on solid modeling workflows across the globe. Just a few of these enhancements include: Multi-body sheet metal parts Multiple materials per part file Improved cut list organization Indented cut lists in BOMs Parametric move/copy bodies command Right click access to hide bodies in drawing views With these enhancements (and plenty more), SOLIDWORKS just converted the solid line between assemblies […]