Step by Step instructions for Installing SolidNetWork License Manager 2012.
For the past several years, I have been blogging on both our InFlow Technology and CATI pages about my trials and tribulations faced as a PLM sales guy. So get this…last year, SOLIDWORKS and its parent company, Dassault Systemes, announced that they had developed DraftSight, a 2D application that would compete with market leaders in the 2D space. Further, the plan was to give away its 2D solution for free. Yep, download it for free. No demonstration. No negotiation. No […]
With the release of SOLIDWORKS 2012 service pack 3 many are just now ready to upgrade to 2012. One way to keep up on all the new features is to turn on the interactive what’s new guide inside of SolidWorks.
The basics behind surface modeling is that you must create each face or surface of the model individually. For very simple models like the cylinder shown below that
Ironically, you probably will not find how to do this from the SOLIDWORKS help files, so I will provide it for you here. Note: I was able to discover the answer to this by posting this issue to the SOLIDWORKS forums*. It took a few days for someone who knew the answer to generously provide it. But it saved me hours of manual note editing.
7 Easy Ways to Speed Up Sketching. 1. Customizing the S-Key and the mouse gestures
By default Decals are fully opaque so they’ll block all of the model behind them. Decals have controls to adjust their overall transparency but what if only a portion of the decal is transparent, this is where a Decal Mask file come to play. A Decal Mask is a black and white image of the original decal where the black areas of the decal are transparent and the white areas are opaque.
Using weldments for woodworking is actually very effective and extremely fast in comparison to normal modeling methods. The added benefit is that when you
One of our customers brought up a very interesting problem recently. What he wanted to create was some structural reinforcement inside of a sheetmetal fabricated arm. He wanted to have a toothed shaped feature that would interact with and be welded to the sheet metal as an internal reinforcement, but creating the part interface manually could be quite time consuming. Rather than do it manually, we tried out creating it as a multibody part that we split up after the fact.